#ifndef SCENE_H
#define SCENE_H

#include "D3DUtil.h"
#include "dxaudio.h"

class Scene{
public:
	Scene();
	virtual ~Scene() {}

	virtual SceneRS update(float dt) { SceneRS rs; rs.ID = -1; rs.Info = ""; return rs;}
	virtual void draw(ID3DXSprite* sprite) {}

	void virtual onLostDevice(){}
	void virtual onResetDevice(){}

	virtual void loadTexture(){}
	virtual void releaseTexture(){}
};

#endif

